TDT07 - Wearable Computing
The course is taught in English.
The format of the teaching is a series of sessions for each of the topics/seminars.
Contact the teacher if you want to enrol (enrolment period is over).
Workload: 3,75 SP
Eligibility: 4th and 5th year students of the Department of Computer Science (IDI)
Class size (upper) limit: 8 students (enrolment period is over).
Classes will be held either online or physically depending on the Coronavirus--Policies and Procedures by NTNU.
Time: 10am-12pm, September 30th, 2020 (Wednesday).
(UPDATED) Location: Meeting room 242, Floor 2, IT-bygget (see map).
Next meeting to be defined in the start-up meeting.
The course focuses on three themes (1) Wrist-worn devices; (2) Head-Mounted Displays, and (3) Virtual, Augmented and Mixed Reality (VR/AR/XR). The aim of the course is to familiarize students with the rapidly evolving domain of Wearable Computing, and how it has enabled the fields of Virtual and Augmented Reality. In particular, the course provides a bird’s eye view over the conceptualization, design, and use of wearable devices such as activity trackers, smart watches, and head-mounted displays. The course also discusses the perceptual, cognitive, and ethical implications that stem from the use of wearable technologies in every-day life settings.
Syllabus (download it here)
The literature consists of several articles from various journals, book chapters, and conference proceedings. You can find the syllabus, and download the articles from the list below.
The course is taught through workshops where the students present the articles in the course followed by group work and discussions.
More information and the articles in the course will be available in the initial lecture.
- The exam will take place on Nov. 27, 2020 at 9:00 AM remotely over Zoom.
- We will go for a 15min presentation followed by 10min questions and a 5min break.
- We will follow the exam sequence produced by the Student Services.
- Make sure you login to Zoom the right time for your presentation.
- You should have received an e-mail with the exam date, schedule, and the calendar invitation with the Zoom link.
What to do:
- Prepare a presentation of 15min for the paper you selected.
- Login to Zoom at your time and present.
- Answer the questions at the end of the presentation (~10min duration).
- An extra person will attend the online presentations and discussions as a sensor
- You will receive a grade for this module.
Reading list/ pensum
- Human-powered wearable computing. Starner, T. (1996). IBM systems Journal, 35(3.4), 618-629.
- Wearables: Has the age of smartwatches finally arrived? Rawassizadeh, R., Price, B. A., & Petre, M. (2014). Communications of the ACM, 58(1), 45-47.
- Systematic review of the validity and reliability of consumer-wearable activity trackers. Evenson, K. R., Goto, M. M., & Furberg, R. D. (2015). International Journal of Behavioral Nutrition and Physical Activity, 12(1), 159.
- From smart to deep: Robust activity recognition on smartwatches using deep learning. Bhattacharya, S., & Lane, N. D. (2016, March). In 2016 IEEE International Conference on Pervasive Computing and Communication Workshops (PerCom Workshops) (pp. 1-6). IEEE.
- Wearable devices: new ways to manage information. Billinghurst, M., & Starner, T. (1999). Computer, 32(1), 57-64.
- Perceptual issues in the use of head-mounted visual displays. Patterson, R., Winterbottom, M. D., & Pierce, B. J. (2006). Human factors, 48(3), 555-573.
- Effects of a Monocular Laser-Based Head-Mounted Display on Human Night Vision. Niforatos, E., & Vidal, M. (2019, March). In Proceedings of the 10th Augmented Human International Conference 2019 (pp. 1-8).
- EEGlass: An EEG-eyeware prototype for ubiquitous brain-computer interaction. Vourvopoulos, A., Niforatos, E., & Giannakos, M. (2019, September). In Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers (pp. 647-652).
Virtual, Augmented, and Mixed Reality (VR/AR/MR)
- Augmented reality through wearable computing. Starner, T., Mann, S., Rhodes, B., Levine, J., Healey, J., Kirsch, D., & Pentland, A. (1997). Presence: Teleoperators & Virtual Environments, 6(4), 386-398.
- Exploring enhancements for remote mixed reality collaboration. Piumsomboon, T., Day, A., Ens, B., Lee, Y., Lee, G., & Billinghurst, M. (2017). In SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications (pp. 1-5).
- Augmenting humans on the slope: Two electronic devices that enhance safety and decision making. Niforatos, E., Fedosov, A., Langheinrich, M., & Elhart, I. (2018). IEEE Consumer Electronics Magazine, 7(3), 81-89.
- Would you do it?: Enacting moral dilemmas in virtual reality for understanding ethical decision-making. Niforatos, E., Palma, A., Gluszny, R., Vourvopoulos, A., & Liarokapis, F. (2020). In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM.